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Please Help Me In This Code

By clicking on or navigating the site, you agree to allow us to collect information on and off Facebook through cookies. Someone if you can, please help me with this code, I have no idea what I'm doing wrong: Also, this code is in a custom functions.php file so that's why its It's not logic! All rights reserved. http://nuvisiongraphx.com/please-help/please-help-error-code-0x80090006.html

The legacy matrix functions construct a relative transformation then multiply it by the current transformation, with the current transformation on the left and the relative transformation on the right. Here is the code that will fix you're issue (place the following code into your functions.php file): Why isn't it letting me post the code? IF = case , ELSE = default. I just wanted to make sure that the functionality does, indeed, work in BP Default. https://www.codecademy.com/en/forum_questions/51ace581105c111caf003b95

of bits to be transmitted M=input(' Mapping Order M = '); %size of constellation %-------------------------------------------------------------------------- %Modems Creation ht=modem.qammod('M',M,'SymbolOrder','gray'); % Tx - Modem hr=modem.qamdemod('M',M,'SymbolOrder','gray'); % Rx - Modem %-------------------------------------------------------------------------- d=randint(1,n); % random You say it's our code, but you link to something you wrote yourself. Toby CrynsParticipant @themightymo 4 years, 2 months ago But if your function works in BP Default, then the function isn't the problem - the theme is the problem.

Please help me. Close × Select Your Country Choose your country to get translated content where available and see local events and offers. MODEL-VIEW-PROJECTION TRANSFORMATIONS glm::mat4 m_MODEL; glm::mat4 m_VIEW; glm::mat4 m_PROJ; const glm::vec3 X(1.0f, 0.0f, 0.0f); const glm::vec3 Y(0.0f, 1.0f, 0.0f); const glm::vec3 Z(0.0f, 0.0f, 1.0f); //view (this is basically inverse of camera I already solved it by looking up other threads in the forum.

The effect is as if the sequence of transformations were applied to the geometry from right to left, i.e. Please copy and paste the full error message (including line numbers) into your question. Results 1 to 6 of 6 Thread: Please help me spot what I'm missing in this code (a.k.a. this website Reply With Quote 11-16-2016,06:50 AM #4 GClements View Profile View Forum Posts Private Message Senior Member OpenGL Guru Join Date Jun 2013 Posts 2,130 Originally Posted by DailyFrankPeter Thanks!

I understand not to mix those concepts now. Many, many thanks. I understand it's a weekend however I run a business just as busy as buddypress and I'm still working. Thanks for all the help everyone!

So a sequence of transformations are composed left-to-right. https://www.opengl.org/discussion_boards/showthread.php/199025-Please-help-me-spot-what-I-m-missing-in-this-code-(a-k-a-newb-rotating-cubes-again) Also, consider that it's a weekend, and that we're as entitled to days away as you are. about us tour help blog chat data legal privacy policy work here advertising info developer jobs directory mobile contact us feedback Technology Life / Arts Culture / Recreation Science Other Stack That's all that needs to be fixed, plus the code needs to be in my functions.php file, that's where the code above is from.

There is something conflicting with the buddypress code and my theme. Code : //5. Discover... I want my facebook account soon.

I get several errors. No BS too, this really works! in the reverse order: (A.B.C).v = A.(B.(C.v))) Thanks! weblink Also please to the BuddyPress team, include this code in your new update.

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If you read the first two lines here first, then read the instructions it all makes perfect sense. 0 votes permalink Remove 1 from the case. I don't know if anyone knows my company, but I could hire some Buddypress developer to figure this out for me. i want to simulate ofdm using rayleigh channel.i have added few lines in the code but i am getting error.please help me with it. Toby CrynsParticipant @themightymo 4 years, 2 months ago Got it.

Steve Cummins over 3 years ago This explains the concept much better than the instructions on the left hand side imho. newb rotating cubes again) Hi all, I'm trying to rotate a tutorial cube, just like probably everyone in the beginning, except without using the glm::lookAt(). GLUT, GLFW, GLM) OpenGL drivers High-level APIs (e.g. RemoveTo help personalise content, tailor and measure adverts and provide a safer experience, we use cookies.

Rendering transforms geometry by the current transformation. Thank you!Asked about 2 years ago by Sherey C. Thanks again! The viewpoint is at the origin in eye space.

Based on your location, we recommend that you select: . Join the conversation Skip to: Content Pages Categories Search Top Bottom About Documentation Get Involved News Support Download BuddyPress.org Please Help me with this code (I need a real answer please)… So to make sure I get it: In order to construct, say, an Euler rotation of YX'Z'' (or Y.(X.(Z.v))) in other words) as GLM matrix, I would have to : Code I'm stuck at the last task to change the video title in the Hash Map.